Kadet Kuhne is a digital media specialist with two decades of experience creating sound design and music for games, film, television, apps, interactive installations, live performance and products. Kadet most recently worked as a full-time sound designer at Telltale Games engaging her passion for interactive media on The Walking Dead, Batman: The Enemy Within, Minecraft, and Guardians of the Galaxy. Other game clients Kadet has worked with are Electronic Arts, Google, Disney, Konami, Leap Frog, Fisher-Price and Mattel, in addition to designing sound for award-winning independent films that have screened at festivals such as Sundance, Cannes and Toronto, and creating soundtracks for commercial clients such as by Adidas, Toyota, Vail, CNN and Volkswagen.
Alongside jobs in the studio, Kadet has worked as an adjunct professor teaching courses in interactive media installation and post-production audio. Her longstanding engagement with media is continuously expressed in original sound and video works that shown at select venues such as the Museum of Art Lucerne, Sundance Film Festival, LACE Gallery, Yerba Buena Center for the Arts, Sonar Festival, Mutek, Contemporary Art Center Villa Arson, and Crossroads Film Festival. Community involvement has been a vital part of Kadet’s practice, from serving on the boards of San Francisco Cinematheque, Mediate Art Group, and San Francisco Electronic Music Festival, to developing projects with artists such as Mary Franck, Paul Clipson, Suki O’Kane, Gregory Dawson, Alba G. Corral, and mem1. Kadet’s main interest in her free time is hiking the vast array of trails on the West Coast with family and friends, with a microphone always handy.
Check out Kadet’s art portfolio at kadetkuhne.com
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Studio Sound Director - Kadet Kuhne
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